I got a bit puzzled while trying to run your game (honestly it's my first time playing a GBA game in the debug window, which clearly makes it a unique experience haha). However, I saw your impressive cards design on discord, and... I am waiting to play a final version of your game!
A downloadable game
Made for the GBA Winter Jam '21.
I wasted a lot of time, and had to completely start over at one point.
The plan was to make a more complicated version of war, while also maybe making it a roguelike deckbuilder, but I didn't have time to really complete either of those goals, hell, I didn't even get to add visuals.
How to play:
It only works with the mGBA emulator.
When you open the rom, open the logs and there you should see a message that says "Press A"
From there, you will draw two cards, and you can press left and right to choose between them, when you want to play that card, press a again and the enemy will play a random card from their hand. repeat until the game bugs out, lmao.
- Last Second Update!Dec 30, 2021
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I'll do my best to get something ready in a reasonable amount of time, thanks for the compliments. are you still having issues or nah?
I managed to play some rounds, it works fine on mGBA just as you said. I also tried to play it on VBA and no$gba but I could see nothing in debug messages.
It may have to do with how butano does logs, I'd have to reread that section of the docs. thanks for letting me know though.
I don't have experience with butano, but I took a quick look through the code and found out that log function has different implementations separated by an #ifdef statement depending on the target emulator. Not an advised opinion, but I think you should have a different build compatible with each emulator you want to display log messages in. Hope you can get something useful from these!
Graphic design is my passion.